Killzone Shadow Fall is the fourth game in the Killzone series and one of the launch titles for Sony’s latest console; the game opens up beautifully showcasing the Playstation 4’s graphical capability. The game looks gorgeous, rain and water, which is hard to make realistic in video games, looks as pure at the glass of water on my desk, the facial features and movements are of a higher degree than Quantic Dream’s Heavy Rain.
Shadow Fall looks more like a film, than game and throws the player in the middle of a war between the people of Vekta City and the Helghast. The first minutes of the game give players a quick synopsis of what’s happened between the Vektans and Helghast, with the destruction of then Helghans home called the Terracide. Survivors of the mass killing were given refuge on the planet Vekta–the home of the people who destroyed theirs. Helghans obtained half of the planet, while those remaining in the area were expelled from their homes; the area was reclaimed as New Helghan.
The story begins 30 years after the events of the previous games with players thrusted in the role of a child named Lucas Kellan. Players spend the first chapter escaping their home with there father, Michael Kellan; in beautifully crafted CGI landscape.
Without spoiling the first chapter or the game for that matter, Shadow Fall players will get to truly see the full graphical and technical capabilities of the Playstation 4; players are prompted to use the touch pad to control what their OWL, (A flying turret) does, and they’ll quickly find out that he’s their second in command. At first, the controls seem a bit clunky with using the touchpad, shooting, aiming and use of the D-pad to scan for enemies.
Overal, the game is an excellent launch title for the Playstation 4, it truly showcases what the system is capable of and the multiplayer is very addicting with allowing players the use of skills such as invisibility and revival.